My name is Pete Anderson, I use diamond dust as a moniker.
I'm a mixed media artist working in code, pixels, & interactivity.
My day job for the past 10+ years has been making science education materials for learn.genetics
everything from web development to 3D animations to video games.
color grey
motley crew
My current spare-time-until-someone-funds-me project. Irregular updates over at twitter.com
coup
Coup is a prototype multiplayer stealth night game based on a camping game I played as a kid. The video below is vis dev I made to explore style and mood.
grief
Grief is a 48 hour game jam game. My theme was "captivity" and my random element was "hippopotamus". I decided to play with the idea of being a captive of the game using an unreliable narrator and the level design itself. Here's a let's play some guy did!
the color grey
The Color Grey is a prototype of a twin stick shooter with a color mixing and matching mechanic.
stay
Stay was an early iOS physics game that was featured in Apple's "New and Noteworthy" category. The object of the game is to keep the red item on the balance beam as long as you can until entropy inevitably wins.